using Palmmedia.ReportGenerator.Core.Reporting.Builders.Rendering;
using UnityEngine;


[CreateAssetMenu(menuName = "配置/创建战斗全局配置")]
public class GlobalCombatConfig : ScriptableObject
{
    [Header("格挡时的径向模糊")]
    public RadialBlurConfig block_radiaBlur;

    [Header("格挡时的顿帧配置")]
    public HitlagConfig block_hitlag;

    [Header("攻击到敌人时的音效")]
    public string hit_audio_path;

    [Header("格挡到的音效")]
    public string block_audio_path;

    [Header("格挡到的特效")]
    public string block_effect_path;

}
